112 cards found.

Goblin Artillery

Creature Goblin Warrior   1 / 3   {1}{R}{R} (3)

{t}: Goblin Artillery deals 2 damage to any target and 3 damage to you.
Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.



Color Identity: R,Red
Printings:
Magic 2010 (Uncommon)

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Govern the Guildless

Sorcery {5}{U} (6)

Gain control of target monocolored creature.
Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)



Color Identity: U,Blue
Printings:
Dissension (Rare)

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Grafted Wargear

Artifact Equipment   {3} (3)

Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Commander Legends (Uncommon)

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Gravestorm

Enchantment {B}{B}{B} (3)

At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.



Color Identity: B,Black
Printings:
Salvat 2005 (Rare)

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Guided Passage

Sorcery {G}{U}{R} (3)

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.



Color Identity: G,R,U,Green,Blue,Red
Printings:
Mystery Booster (Rare)

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Hallow

Instant {W} (1)

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
"Bend with the storm, then reply in kind."



Color Identity: W,White
Printings:
Darksteel (Common)

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Herald of Leshrac

Creature Avatar   2 / 4   {6}{B} (7)

Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.



Color Identity: B,Black
Printings:
Coldsnap (Rare)

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Incite Rebellion

Sorcery {4}{R}{R} (6)

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Nothing breaks the monotony like a good old-fashioned riot.



Color Identity: R,Red
Printings:
Commander 2014 (Rare)

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Incite War

Instant {2}{R} (3)

Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine {2} (Choose both if you pay the entwine cost.)



Color Identity: R,Red
Printings:
Mirrodin (Common)

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Jackal Familiar

Creature Jackal   2 / 2   {R} (1)

Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord



Color Identity: R,Red
Printings:
Magic 2010 (Common)

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Kami of the Hunt

Creature Spirit   2 / 2   {2}{G} (3)

Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
"Don't worry, Jiro. The kami would never attack us this close to home . . . . Jiro?"
—Hoto, temple guardian, last words



Color Identity: G,Green
Printings:
Champions of Kamigawa (Common)

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Keldon Marauders

Creature Human Warrior   3 / 3   {1}{R} (2)

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player or planeswalker.



Color Identity: R,Red
Printings:
Planar Chaos (Common)

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Kill-Suit Cultist

Creature Goblin Berserker   1 / 1   {R} (1)

Kill-Suit Cultist attacks each combat if able.
{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Dressed to kill.



Color Identity: R,Black,Red
Printings:
Dissension (Common)

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Kor Dirge

Instant {2}{B} (3)

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Rath's new evincar eliminated the brutish moggs and took a new slave race, one more reminiscent of her own feline grace.



Color Identity: B,Black
Printings:
Planar Chaos (Uncommon)

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Kor Firewalker

Creature Kor Soldier   2 / 2   {W}{W} (2)

Protection from red
Whenever a player casts a red spell, you may gain 1 life.



Color Identity: W,White

Lifeblood Hydra

Creature Hydra   {X}{G}{G}{G} (3)

Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Pharika has written her secrets on its bones so that only the worthy may discover them.



Color Identity: G,Green
Printings:
Commander 2014 (Rare)

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Malevolent Awakening

Enchantment {1}{B}{B} (3)

{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
The most popular pit fighters are brought back for encore performances.



Color Identity: B,Black
Printings:
Odyssey (Uncommon)

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Mark of Sakiko

Enchantment Aura   {1}{G} (2)

Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."



Color Identity: G,Green
Printings:
Betrayers of Kamigawa (Uncommon)

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Martyred Rusalka

Creature Spirit   1 / 1   {W} (1)

{W}, Sacrifice a creature: Target creature can't attack this turn.



Color Identity: W,White
Printings:
RNA Guild Kit (Uncommon)

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Mephitic Ooze

Creature Ooze   {4}{B} (5)

Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed.



Color Identity: B,Black
Printings:
Darksteel (Rare)

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Bummer

112 cards found.